MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
This course gives you even more tools to help you build great games with GameMaker!
Module 1: Learn about the power of and how to implement parenting in GameMaker
Module 2: Explore the selection control structure in more depth
Module 3: Learn how to implement the iteration control structure in various ways
Module 4: Learn about arrays and explore the optional bonus material
* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
This course is part of the Game Development with GameMaker Specialization.
Syllabus
Parenting: In this module, you'll learn about parenting, which is called inheritance in most object-oriented programming languages.
Selection in Code
Iteration in Code
Arrays and Bonus Material
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.